
a UI/UX designer crafting interactive experiences through game development, incentive design, and education!

Welcome! Most of my work is digital and playable here!


If you're going to make a game, why not make it solve a problem, too? At work and through independent research, I design user-centered experiences like virtual reality products for the elderly and multiplayer games to bring people together.

Stanford students don't play enough games, let alone make them. As the founder of our game development club, I've hosted tens of events with hundreds of participants, including jams, socials, and playtests that help game designers find community. I also make lots of games!

Outside of lecturing for CS11SI, CS42SI, CS106A/B, and CS247G as an *undergraduate* at Stanford, I've taught game design internationally in South Korea. I love using interactive narratives to make programming intuitive, joyful, and collaborative.